fillRect
, strokeRect
and clearRect
examplefunction drawShape(){ // get the canvas element using the DOM var canvas = document.getElementById('tutorial'); // Make sure we don't execute when canvas isn't supported if (canvas.getContext){ // use getContext to use the canvas for drawing var ctx = canvas.getContext('2d'); // Draw shapes ctx.fillRect(25,25,100,100); ctx.clearRect(45,45,60,60); ctx.strokeRect(50,50,50,50); } }