drawImage example 2
function draw() {
var ctx = document.getElementById('canvas').getContext('2d');
var img = new Image();
img.onload = function(){
for (i=0;i<4;i++){
for (j=0;j<3;j++){
ctx.drawImage(img,j*50,i*38,50,38);
}
}
// prevent IE6 memory leak
img = null;
}
img.src = 'images/rhino.jpg';
}