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A save and restore canvas state example

function draw() {
  var ctx = document.getElementById('canvas').getContext('2d');

  ctx.fillRect(0,0,150,150);   //  draw a rectangle with default settings
  ctx.save();                  //  Save the default state

  ctx.fillStyle = '#09F'       // Make changes to the settings
  ctx.fillRect(15,15,120,120); // Draw a rectangle with new settings

  ctx.save();                  // Save the current state
  ctx.fillStyle = '#FFF'       // Make changes to the settings
  ctx.globalAlpha = 0.5;
  ctx.fillRect(30,30,90,90);   // Draw a rectangle with new settings

  ctx.restore();               // Restore previous state
  ctx.fillRect(45,45,60,60); // Draw a rectangle with restored settings

  ctx.restore();               // Restore original state
  ctx.fillRect(60,60,30,30); // Draw a rectangle with restored settings
}